While it’s generally agreed that animals play, there’s not agreement on why. For a long time, the theory was that play was preparation for adult survivial — learning how to hunt and kill, bonding with specific animals for life, and so on down a long list. Other researchers say no. Play behavior doesn’t confer any of those benefits, but it can have an immediate psychological effect of relieving stress, even if it’s an adult animal that never played as a juvenile.
Humans definitely play games, though, and we make up rather complicated ones. As a member of that species, though, I can definitely say that we play games for a number of reasons, but the main ones are that they’re fun, they are a bonding experience, and they allow us to experience potentially high-stakes loses at no actual cost, at least if we’re not in a casino.
Nobody is losing real money at Monopoly, or Clue, or Chutes and Ladders, or any of however many countless board or card games we’ve invented.
Speaking of cards, though, I have a group of friends that I frequently play Cards Against Humanity with, and one of the ironies is that we are one of the more liberal and progressive bunches you’ll ever meet. But somehow the challenge of coming up with the worst possible non-PC play in the game is kind of the point. In a way, I think it actually armors us against thinking like people who’d agree with some of the combos that come out.
So there’s that “practicing to be an adult” angle, if we realize that the game generally teaches us exactly the wrong things to think, do, or say.
Case in point, to paraphrase just one of the plays from tonight, the question card was “The blind date was going terribly until we both discovered our shared love of _________.” The winning answer was “Auschwitz,” and the person who chose it as the winning card for that round happened to be a Jewish American currently living in Berlin. In fact, his immediate response to seeing that card was to lean back laughing his ass off in that “Oh my god, this is terrible” way that I’m sure we’ve all felt.
But now a slight interlude before I move on to a further salient point on humans and games. Tonight’s Card’s Against Humanity match included the inaugural use of a new set, Cards Against Star Wars, and I have to say that the group opinion of that set was very… lackluster. It had typos and grammatical errors galore, not to mention our quick consensus that there’s no way in hell Disney would have even licensed this and there’s not enough fair use coverage as parody for it to happen. I mean, the cards in this box were as raunchy as anything else from CAH. Then again, a number of them seemed to be free of Star Wars references and just quoted CAH cards.
Since we were playing with all of the CAH decks my friends own, we saw more than a few .repeats of generic, non-themed Cards against Star Wars picks. We were speculating on how it happened. Maybe they had to rush this one out to meet a Christmas deadline? Maybe they had it made cheaply in a country where English isn’t the first language for a lot of workers? (Since a lot of the spellings were British, we thought maybe Hong Kong or Singapore, although they mostly tend to be well educated in that city and that country.
Once I got home, two minutes of internet research revealed that… it’s not an official expansion pack at all. It’s not on the CAH site, but Amazon turns up a bunch of sets with blatant typos in the listings and box art — Cads Against. Cames Against. With both Star Wars and Disney as the targets.
My friends were just as relieved as I was when I shared the news. Our faith in (Cards Against) Humanity was restored.
Still, despite all of that, tonight was an important gaming evening first because it was a birthday pre-party (nearly a week in advance), and second because it gave me the chance to bring together good friends from various times and places in my life who had never met before, and then I got to watch them connect and bond. In one particular case, it was almost like destiny happening. A writing friend of mine had moved to a foreign city five years ago (with great success) and it just happened to be a place an actor/director friend of mine has plans to move to this summer, so they networked like hell, and I got to watch actor/director friend be handed the road-map to do exactly what he wants to do.
Meanwhile, surrogate big sister really hit it off with surrogate little brother (except he should be big brother when it comes to the emotional maturity) and within about ten minutes, this group of insiders (to me) and outsiders (to each other) bonded and it was glorious to see.
Now what I have to wonder is this: Did it happen because I only befriend certain types of people? Or did it happen because the people I tend to befriend are generally cool as fuck?
Maybe a little of both? But the best (pre)birthday present tonight was spending time in a room full of people I love and, thanks to games, getting to know them better.
And that is probably the true function of game play in humans: To bond with the ones you love and rely on, and know that when you’re playing with loved ones, you really can’t lose one way or the other.
Which is why we all need to arrange for and have a regular game night with friends in our lives. Whether it has minimal equipment, like charades or poker night, or it’s something as complicated as Risk or DnD or Settlers of Catan, or whatever… find friends who are into it, get together to do it, invite other friends outside the circle, and watch as magic happens.